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Haatakan Reppola
Science and Trade Institute Caldari State
40
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Posted - 2015.06.22 01:29:27 -
[1] - Quote
Nicholas Goldfinder wrote:Are just bad players. It is like complaining about being blobbed. Shall we remove fleets? lol 
People defending boosters are jsut bad PvPers that need the extra help.
See i can also make post with no meaning or backing... |

Haatakan Reppola
Science and Trade Institute Caldari State
41
|
Posted - 2015.06.23 21:08:31 -
[2] - Quote
Crosi Wesdo wrote: As per usual, the main problem is the players choices, not the game as such.
Sadly that player choice is: Dont engage, bring your booster alt or join a fleet.
There should be a real option to do solo PvP. I dont have time to find a fleet to roam with every day, that means i do PvE instead since that is something i can do whenever i feel like it without having to bring an army online (suicide PvP is only fun the first 1-2 times, good fights are fun every time) |

Haatakan Reppola
Science and Trade Institute Caldari State
41
|
Posted - 2015.06.23 22:22:47 -
[3] - Quote
Lucy Callagan wrote: I can understand that static links staying on a low sec station all the day can be a problem. A good solution for that could be that you cannot run links unless you're like 5 or 10km off a station.
Or add a timer so you cant dock/jump gate instant after using links. This would mean that you have to pay watch your booster and most of the time it would likely be easier to just bring it on grid for a chance to keep it "safe". Command ships are natural bricks, if someone kill your booster while your logi is alive they would easily kill any other ship you bring on grid, most combat ships are tanked like a wet paper bag compared to what CS can do |

Haatakan Reppola
Science and Trade Institute Caldari State
47
|
Posted - 2015.06.25 15:26:25 -
[4] - Quote
afkalt wrote:They are clearly not that bothered about them. If they were they could be fixed in a nanosecond.
Sure, forcing the effects on grid may present technical difficulties, however if they simply added a beacon which anyone can warp to once boosts effects are up ... well ... game changer right there.
Think cyno but without the movement lockout.
So you CAN OGB...but is it wise, when you can no longer hide in the shadows?
But they're not going down this route so it is evidently not a huge deal for CCP.
And your just gave people a free warpin on the booster that run with its fleet + a **** mess of beacons when goons decide to take their 2-3 full fleets out with BCs all fitted with a link :P |

Haatakan Reppola
Science and Trade Institute Caldari State
47
|
Posted - 2015.06.25 18:53:11 -
[5] - Quote
afkalt wrote:Haatakan Reppola wrote:afkalt wrote:They are clearly not that bothered about them. If they were they could be fixed in a nanosecond.
Sure, forcing the effects on grid may present technical difficulties, however if they simply added a beacon which anyone can warp to once boosts effects are up ... well ... game changer right there.
Think cyno but without the movement lockout.
So you CAN OGB...but is it wise, when you can no longer hide in the shadows?
But they're not going down this route so it is evidently not a huge deal for CCP. And your just gave people a free warpin on the booster that run with its fleet + a **** mess of beacons when goons decide to take their 2-3 full fleets out with BCs all fitted with a link :P No-one would ever use that as a trap 
You mean its a trap when you give your enemy a free warpin point for your fleet? How do you decide where to warp when you have 1k diffrent beacons?
Beacon = booster stay away from fleet (to easy to get a perfect warp on it), and at best you dedicate some poor soul to be the OGB. Fixing nothing and breaking boosting for fleets |

Haatakan Reppola
Science and Trade Institute Caldari State
47
|
Posted - 2015.06.25 21:44:34 -
[6] - Quote
afkalt wrote:Oh, I didn't realise there was no on grid probing any more.
Wow, I had no idea that getting warp in to an enemy fleet today was 'hard'
1k boosters in a system? Don't be ridiculous.
"Oh noes they can find me!!!!"...so don't light the boosts until you're ready.
Its not that its hard, but someone have to do it. Also its getting changed so you need a fleet member in the location to warp there (no fleet warp to scan results)
1k boosters in systems IS something that would happen. You act like goons would not at the very least try BC fleets where all have a single booster module active, testing the server limits is more than enough reason to do it.
Making every active booster a beacon so everyone can warp to it = no OGB (or suicide ogb) and if they stay with the fleet it would be easier to get a warp in than to bounce anywhere in system |

Haatakan Reppola
Science and Trade Institute Caldari State
48
|
Posted - 2015.06.26 15:30:48 -
[7] - Quote
Ares Desideratus wrote:Crosi Wesdo wrote:[quote=Domino Vyse]Putting boosts (and logi) on killmails is really just to appease the lazy vocal millennial soloists a little. So they can at least take some solace in that they are much better than the skilless guy that just killed them even though he is in a pod reshipping and that guy still has his ship :) I hope you realize how unreasonable that line of reasoning is. Killmail hoaring should only be possible when you activate a module on somebody's ship, or damage or affect their ship in some way, for example with a smart bomb. An argument could be made that a logistics ship should show up on the killmail if the person they were healing dies (for all I know they already do). For a logi to show up on a killmail for which they had no direct interaction would not make any sense. But the idea that a neutral alt who just happens to be in fleet with a person, and just happens to giving his fleet members in the same system warfare bonuses, should show up on killmails that his fleet members get, is simply ridiculous. I would argue that per each kill that happens in this game, only one player should be on said killmail, or earn a "kill" from it on their killboard, and that is the player who actually got the kill. In other words, get rid of killmail hoaring so that kills actually mean something. Now THAT would be a meaningful change if we are trying to appease trusoloers.
So your saying logistics dont help with the fights or that boosters dont help the fleet? Logistics and boosters change the outcome of an equal fight, they dont to much for blobbers tho |
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